Methods : This study used Pre Experimental Design with One Group Pre-Post Test. The purpose of this research was to enhance empowerment mother larvae observer through education and training. Based on data of Public Health Office Kediri mentioned, the case of DHF on January 2015 increased at Subdistrict Pare. Outbreaks of dengue fever in Kediri on the category of exceptional conditions. IMPROVING EMPOWERMENT OF MOTHER LARVAE OBSERVER THROUGH EDUCATION AND TRAINING APPROACH Nian Afrian Nuari, Dhina Widayati, Melani Kartikasari Medical Surgical Nursing Departement STIKES Karya Husada Kediri Kediri, Indonesia HP: 085733241601, E-mail: Background : Dengue Haemorrhagic Fever (DHF) are found as major health problem in Indonesia. The parents and school is suggested to do this training in order to help the students to pass the level of optimum growing Keywords : Social Skill Training, Game Addict, Child School Social Skill Training can decrease the game addicted and emphasize the 3 session about the training. Social Skill Training treatment is intervention to decrease the game addicted, it’s improves the psychosocial skill to the students. Game addict is not only influenced by the gender, game type, and psychosocial condition but also influenced by the family and environment factor. It means, there is an effect of the Social Skill Training on the students addiction game online, while post test with in paired test to the control group and intervention group shows ρ(0,00) < α (0,05) that’s means there is a difference effect between intervention and control group. The data analysis shows that the pre and post test with T paired test on Control group is at ρ(0,25)< α (0,05), intervention group ρ(0,00) < α (0,05) that’s means Hi is accepted. This research uses statistical measurement paired T-test and in paired T-test at sig (ρ) = 0,00 by the level of sig (α) = 0,05. The variable which is measured in this research are the level of the children’s addicted on game online. The sample consists of 24 respondents by simple random sampling. This research uses Quasy Experimental design with pre and post test with control group. This research is conducted on the students class V state elementary school. This research is intended to decrease the game addiction level on the children to get optimum life skill and capability. Game online creates an addictive behavior which is characterized by the excessive fredrency in playing game online. ABSTRACT Nowadays, children are more intense to play game online.
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